Can you guys confirm the problem lies within the patch and not Nestopia ? See, the original version of DBZ3 works with Nestopia, however, the English patch doesn't: Besides, adding Truform support to games that did not originally had it in mind is not a good idea, and is only limited to one vender and is not something any emu author would bother doing in this case. Seriously, it was a nifty feature, but only good in a limited situation, plus the fact that it was only hardware accelerated to one product generation. IIRC, adding truform support for games was easy, on the other hand, you had to tweak Truform quite a bit for it to matter (this was needed to be done for performance reasons). Whether or not this was removed in the drivers that had hardware support. Some things are better off being hardware accelerated. You do realize that software acceleration wasn't really ideal? Software acceleration wasn't really good for this. It's sad to see it didn't go well.It was amazing for beefing-up lower-poly games,and could've been very useful for enhancing 3D system emulators,like PS1,N64 and even in some cases Dreamcast and PS2. There's no hardware support for Truform for the older cards as well.It's been removed from the drivers since last year. Or maybe it does,but only if a TV is connected as a secondary display,Īs for 200Hz,DX9 does support it.I can select it anytime with a 200Hz-capable display.Īnd if you think nVidia is better,they offer more features and modes,but their drivers now suck even more. Indeed,DX9 doesn't support anything lower than 56Hz. Of which 56 - 160 (selectable) supported by the monitor. In the NEStopia log file,I get a list of supported refresh rates ranging from 56Hz to 120Hz,but in the video card control panel I get a range from 43Hz to 200Hz supported by the video card, Yes,I always set sound latency to 1,With filters off,everything's OK. Input lag? Tested again and double-checked for the latency 'issue',and I see there's no such thing as I previously thought. On the other hand,when I enable Triple Buffering in ZSNES,for example,I see a big difference.It's almost like VSync.As I said VSync works fine in NEStopia (no tearing at all),just the triple buffer. You said you made the CPU/GPU sync activate only when triple buffering is off.I don't notice any performance drop when switching to Double Buffering as you said before.Īlso,when in Double Buffering mode without VSync,60fps at 60Hz monitor refresh,I get bad tearing especially with no video filter.Switching to triple buffering doesn't change anything.Still bad tearing. OK,VSync works and correctly locks at 60fps (or lowers performance further if fps <60,as expected),but the 'fishy' part is switching from double buffer to triple buffer and vice versa has no effect on performance at all in any combination/mode I tested. I would prefer emulation to be paused,but I also like to set it the way it is now (useful just for speed/bug testing,since it slows down performance significantly in some cases) "Auto-pause emulation when menubar is shown" I noticed that behavior only in 1.33c WIP2 Shouldn't this be added as an option? Shouldn't the emulator pause emulation when the menubar (in fullscreen mode) is called with the ESC key? When in fullscreen mode,and going to the Video settings,if you change the resolution from the drop-down box and then press 'Cancel',instead of just closing the options window,it also switches the resolution to the canceled selection and then quickly goes back to the one that was before. When Auto monitor refresh is enabled and VSync enabled,the emulator switches to 100Hz or 120Hz,but unlike 1.32 this version al NEStopia runs at double speed (100/120fps!) instead of 50/60.Ģ.
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